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Does being big in Asia mean also being big on Android? Finnish studio Sumea, which was bought by US publisher Digital Chocolate in , specialised in quirky, characterful own-IP games of the kind that would later prosper on Apple's App Store. The rise of Supercell in particular has been meteoric. If you think five years ahead about what the most valuable games companies will look like, they'll need to have a strong foothold not only in the Western markets, but in one or two of the big Asian markets: Japan, Korea and China," says Paananen. Loading comments… Trouble loading? The key argument is over whether many of the most successful F2P mobile games are little more than money-sucking "monetisation machines", where the design is almost entirely geared towards forcing players to spend money. None of us could have imagined how quickly this would happen," says Ilkka Paananen, Supercell's chief executive.

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Clash of Clans maker Supercell: 'You can't design fun on a spreadsheet'

In other words, Paananen's criticism isn't of analytics per se, but of the trend he saw for analytics without the art. For the most part, Supercell's games have swerved this criticism, yet still managed to make lots of money. None of us could have imagined how quickly this would happen," says Ilkka Paananen, Supercell's chief executive.

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